feat(photos): добавить пресеты кривой и починить переключение фото

- PCHIP для предпросмотра и серверного рендера
- пресеты всех каналов в профиле, импорт и экспорт
- мерж настроек auth без потери разделов
- сохранение вкладки и правок текущего фото при переключении
This commit is contained in:
iu
2026-10-23 22:56:55 +03:00
parent 3b8406fb4c
commit 0bfee5f2f8
20 changed files with 2127 additions and 105 deletions
+77 -17
View File
@@ -317,8 +317,9 @@ func clampInt(v, min, max int) int {
}
// curveLUT builds a 256-entry lookup table from the control points of a
// curve. The first and last points extend to the edges of the range, and the
// values in between are interpolated linearly.
// curve. The first and last points extend to the edges of the range as flat
// shelves, and the values in between are interpolated with a monotone cubic
// Hermite spline (PCHIP, Fritsch–Carlson).
func curveLUT(points []CurvePoint) [256]uint8 {
var lut [256]uint8
pts := normalizeCurve(points)
@@ -328,16 +329,71 @@ func curveLUT(points []CurvePoint) [256]uint8 {
}
return lut
}
tangents := curveTangents(pts)
for i := 0; i < 256; i++ {
x := float64(i) / 255
lut[i] = uint8(math.Round(clamp01(curveEval(pts, x)) * 255))
lut[i] = uint8(math.Round(clamp01(curveEvalWithTangents(pts, tangents, x)) * 255))
}
return lut
}
// curveEval evaluates the curve at x using linear interpolation between the
// surrounding control points.
// curveTangents returns the PCHIP slopes at the control points. Interior
// tangents are weighted harmonic means of the neighbouring slopes; endpoint
// tangents use the one-sided three-point formula with the Fritsch–Carlson
// shape-preserving clamp.
func curveTangents(points []CurvePoint) []float64 {
n := len(points)
if n < 2 {
return nil
}
h := make([]float64, n-1)
delta := make([]float64, n-1)
for i := 0; i < n-1; i++ {
h[i] = points[i+1].X - points[i].X
delta[i] = (points[i+1].Y - points[i].Y) / h[i]
}
m := make([]float64, n)
if n == 2 {
m[0] = delta[0]
m[1] = delta[0]
return m
}
m[0] = endpointTangent(h[0], h[1], delta[0], delta[1])
m[n-1] = endpointTangent(h[n-2], h[n-3], delta[n-2], delta[n-3])
for i := 1; i < n-1; i++ {
if delta[i-1]*delta[i] <= 0 {
m[i] = 0
continue
}
w1 := 2*h[i] + h[i-1]
w2 := h[i] + 2*h[i-1]
m[i] = (w1 + w2) / (w1/delta[i-1] + w2/delta[i])
}
return m
}
// endpointTangent is the one-sided endpoint slope of the PCHIP spline.
func endpointTangent(h0, h1, d0, d1 float64) float64 {
m := ((2*h0+h1)*d0 - h0*d1) / (h0 + h1)
if m*d0 <= 0 {
return 0
}
if d0*d1 < 0 && math.Abs(m) > math.Abs(3*d0) {
return 3 * d0
}
return m
}
// curveEval evaluates the curve at x with a monotone cubic Hermite spline.
// Outside the first and last points the value is constant.
func curveEval(points []CurvePoint, x float64) float64 {
if len(points) < 2 {
return x
}
return curveEvalWithTangents(points, curveTangents(points), x)
}
func curveEvalWithTangents(points []CurvePoint, tangents []float64, x float64) float64 {
if x <= points[0].X {
return points[0].Y
}
@@ -345,19 +401,23 @@ func curveEval(points []CurvePoint, x float64) float64 {
if x >= last.X {
return last.Y
}
for i := 1; i < len(points); i++ {
if x > points[i].X {
continue
}
x0, y0 := points[i-1].X, points[i-1].Y
x1, y1 := points[i].X, points[i].Y
if x1-x0 < 1e-9 {
return y1
}
t := (x - x0) / (x1 - x0)
return y0 + t*(y1-y0)
i := 1
for i < len(points)-1 && x > points[i].X {
i++
}
return last.Y
p0, p1 := points[i-1], points[i]
h := p1.X - p0.X
if h < 1e-9 {
return p1.Y
}
t := (x - p0.X) / h
t2 := t * t
t3 := t2 * t
h00 := 2*t3 - 3*t2 + 1
h10 := t3 - 2*t2 + t
h01 := -2*t3 + 3*t2
h11 := t3 - t2
return h00*p0.Y + h10*h*tangents[i-1] + h01*p1.Y + h11*h*tangents[i]
}
// lightAdjuster holds the precomputed factors of the light adjustments. The