The panorama viewer inverted horizontal drag relative to vertical: the yaw sign was opposite, so dragging right turned the view right instead of moving the scene right. Flip yaw to match the pitch convention (drag the world) and lock the behavior with a ui-workspace scenario.
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Proposal
Why
In the 360 panorama viewer the horizontal drag moves the view the wrong way: it is
inverted relative to the vertical drag. The two axes use opposite sign conventions
(PanoViewer.svelte, onPointerMove), so horizontal feels "swapped" while vertical
feels correct.
What Changes
- Align the horizontal drag with the vertical one: dragging right moves the scene right (the view turns left), matching the "drag the world" feel already provided by the vertical drag.
- Clarify the
ui-workspacepanorama requirement with a scenario fixing the direction convention, so the behavior is testable and does not regress.
Capabilities
New Capabilities
Modified Capabilities
ui-workspace: the «Просмотр 360-панорамы» requirement gains a direction scenario — dragging moves the scene with the pointer on both axes.
Impact
- Frontend:
frontend/src/lib/components/PanoViewer.svelte(onPointerMove). - Spec:
openspec/specs/ui-workspace/spec.md(«Просмотр 360-панорамы»).