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iu c953008a86 feat(photos): добавить эффекты и настройки панели редактора
- текстура, чёткость, дымка, виньетка и зерно в неразрушающем редакторе
- живой WebGL2-предпросмотр эффектов и CPU-фолбэк
- секции редактора свёрнуты по умолчанию, состояние в localStorage
- вкладка «Редактирование» доступна только из просмотрщика
2026-10-24 22:57:30 +03:00

199 lines
5.7 KiB
Go

package photos
import (
"bytes"
"image"
"runtime"
"sync"
"github.com/disintegration/imaging"
"github.com/gen2brain/webp"
)
// Object roles holding the non-destructive edited version of a photo. They
// mirror the base roles and are bound in addition to them.
const (
RoleEdit = "edit"
RoleEditThumb = "edit_thumb"
RoleEditMedium = "edit_medium"
RoleEditPreview = "edit_preview"
)
// EditRoles lists the roles of the edited version. The edited version belongs
// to the photo whose edits produced it, so copies of that photo never share
// these roles.
func EditRoles() []string {
return []string{RoleEdit, RoleEditThumb, RoleEditMedium, RoleEditPreview}
}
// IsEditRole reports whether the role belongs to the edited version.
func IsEditRole(role string) bool {
switch role {
case RoleEdit, RoleEditThumb, RoleEditMedium, RoleEditPreview:
return true
}
return false
}
// applyLight renders the light adjustments into a copy of the image. The
// original pixels are never modified in place.
func applyLight(src image.Image, p LightParams) *image.NRGBA {
// Clone returns a fresh NRGBA copy, so the source stays untouched.
dst := imaging.Clone(src)
master := curveLUT(p.Curve.RGB)
red := curveLUT(p.Curve.Red)
green := curveLUT(p.Curve.Green)
blue := curveLUT(p.Curve.Blue)
adj := newLightAdjuster(p)
rows := dst.Rect.Dy()
workers := runtime.GOMAXPROCS(0)
if workers > rows {
workers = rows
}
if workers <= 1 {
applyLightRows(dst, 0, rows, adj, &master, &red, &green, &blue)
return dst
}
// Рендер больших фото идёт по строкам параллельно.
chunk := (rows + workers - 1) / workers
var wg sync.WaitGroup
for from := 0; from < rows; from += chunk {
to := from + chunk
if to > rows {
to = rows
}
wg.Add(1)
go func(from, to int) {
defer wg.Done()
applyLightRows(dst, from, to, adj, &master, &red, &green, &blue)
}(from, to)
}
wg.Wait()
return dst
}
// applyLightRows applies the adjustments to the given range of rows.
func applyLightRows(dst *image.NRGBA, from, to int, adj lightAdjuster, master, red, green, blue *[256]uint8) {
width := dst.Rect.Dx()
for y := from; y < to; y++ {
row := dst.Pix[y*dst.Stride : y*dst.Stride+width*4]
for i := 0; i+3 < len(row); i += 4 {
if row[i+3] == 0 {
continue
}
row[i] = uint8(adj.apply(float64(row[i]), master, red))
row[i+1] = uint8(adj.apply(float64(row[i+1]), master, green))
row[i+2] = uint8(adj.apply(float64(row[i+2]), master, blue))
}
}
}
// decodeAndAdjust decodes the original and applies the light, color and effect
// adjustments to it, so the variants and the full-size version share one
// decode. The passes run in a fixed order: light, color, then the effects
// (dehaze, texture, clarity, vignette, grain). The seed makes the grain render
// deterministic; it comes from the photo id.
func decodeAndAdjust(data []byte, p EditParams, seed uint64) (*image.NRGBA, error) {
img, err := imaging.Decode(bytes.NewReader(data), imaging.AutoOrientation(true))
if err != nil {
return nil, err
}
edited := applyLight(img, p.Light)
if !p.Color.IsEmpty() {
edited = applyColor(edited, p.Color)
}
if !p.Effects.IsEmpty() {
edited = applyEffects(edited, p.Effects, seed)
}
return edited, nil
}
// applyColor applies the color adjustments in place to an image that already
// has the light adjustments applied. The image is owned by the caller.
func applyColor(dst *image.NRGBA, p ColorParams) *image.NRGBA {
adj := newColorAdjuster(p)
rows := dst.Rect.Dy()
workers := runtime.GOMAXPROCS(0)
if workers > rows {
workers = rows
}
if workers <= 1 {
applyColorRows(dst, 0, rows, adj)
return dst
}
// Рендер больших фото идёт по строкам параллельно.
chunk := (rows + workers - 1) / workers
var wg sync.WaitGroup
for from := 0; from < rows; from += chunk {
to := from + chunk
if to > rows {
to = rows
}
wg.Add(1)
go func(from, to int) {
defer wg.Done()
applyColorRows(dst, from, to, adj)
}(from, to)
}
wg.Wait()
return dst
}
// applyColorRows applies the color adjustments to the given range of rows.
func applyColorRows(dst *image.NRGBA, from, to int, adj colorAdjuster) {
width := dst.Rect.Dx()
for y := from; y < to; y++ {
row := dst.Pix[y*dst.Stride : y*dst.Stride+width*4]
for i := 0; i+3 < len(row); i += 4 {
if row[i+3] == 0 {
continue
}
r, g, b := adj.apply(float64(row[i]), float64(row[i+1]), float64(row[i+2]))
row[i] = uint8(clampFloat(r+0.5, 0, 255))
row[i+1] = uint8(clampFloat(g+0.5, 0, 255))
row[i+2] = uint8(clampFloat(b+0.5, 0, 255))
}
}
}
// encodeEditedVariants renders the grid variants of an edited photo. They
// mirror the base ones, so the grid and the viewer can switch to them
// transparently.
func encodeEditedVariants(edited *image.NRGBA) (thumb, medium, preview []byte, err error) {
thumbImg := imaging.Fill(edited, 200, 200, imaging.Center, imaging.Lanczos)
mediumImg := imaging.Fill(edited, 800, 800, imaging.Center, imaging.Lanczos)
previewImg := imaging.Fit(edited, 1200, 1200, imaging.Lanczos)
opts := webp.Options{Quality: 82}
var buf bytes.Buffer
if err := webp.Encode(&buf, thumbImg, opts); err != nil {
return nil, nil, nil, err
}
thumb = buf.Bytes()
buf.Reset()
if err := webp.Encode(&buf, mediumImg, opts); err != nil {
return nil, nil, nil, err
}
medium = buf.Bytes()
buf.Reset()
if err := webp.Encode(&buf, previewImg, opts); err != nil {
return nil, nil, nil, err
}
preview = buf.Bytes()
return thumb, medium, preview, nil
}
// encodeEdited renders an edited image part as WebP.
func encodeEdited(edited *image.NRGBA) ([]byte, error) {
var buf bytes.Buffer
if err := webp.Encode(&buf, edited, webp.Options{Quality: 82}); err != nil {
return nil, err
}
return buf.Bytes(), nil
}